Computer-Assisted Language Learning (CALL) encompasses any use of computer technology to support language learning and teaching. The field has evolved through distinct phases, each reflecting the dominant language teaching methodology and available technology of its era.
Mark Warschauer (1996; later revised 2000) identified three historical phases of CALL:
| Phase | Period | Theoretical basis | Technology | Typical activities |
|---|---|---|---|---|
| Structural CALL | 1960s–1980s | Behaviourism, structural linguistics | Mainframe computers | Drill and practice, gap-fill, pattern matching, error correction |
| Communicative CALL | 1980s–1990s | Communicative approach | PCs, early software | Simulations, text reconstruction, pairwork tasks, games with communicative purpose |
| Integrative CALL | 2000s–present | Sociocognitive approaches, constructivism | Internet, multimedia, CMC | Web-based research, email exchanges, video conferencing, collaborative writing, social media |
Warschauer originally labelled the first phase "Behaviouristic CALL" (1996) but later renamed it "Structural CALL" to better reflect its linguistic rather than purely psychological orientation.
The PLATO system (University of Illinois, 1960s) was the first large-scale CALL project: grammar drills and vocabulary practice delivered via mainframe terminals. Effective for repetition but limited to discrete-point, accuracy-focused activities.
Software moved toward meaning-focused interaction. Programs like Storyboard (text reconstruction) and early simulations encouraged learners to use language purposefully. Grammar was taught implicitly rather than through explicit drill.
The internet transformed CALL from software-based to network-based. Computer-mediated communication (CMC), including email, forums, chat, and video, enabled authentic interaction with other speakers. Web 2.0 tools (wikis, blogs, social media) made learners both consumers and producers of content.
Modern CALL includes: